Free download Operation Sea Lion (turnlimit) APK for Android
sourcedate 2024-05-06source admin点击 102
Description of Operation Sea Lion (turnlimit)
This is turn-limited version of the Operation Sea Lion 1940, a turn based strategy game set on the southern part of the United Kingdom during the Second World War.
You are in command of the German landing forces attempting to -- against all the odds -- invade the United Kingdom by crossing the English Channel. The campaign is a logistic struggle to keep enough supplies flowing, in spite of the growing British Naval supremacy,to give German Army a fighting chance.
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Version history Operation Sea Lion (turnlimit) New in Operation Sea Lion 4.2.2.0 v4.2.2 + Each general alternates between offering Sabotage and Request Call-for-Support action + Setting: Rounded Display: If turned ON, the game tries to pad the status line text to prevent info being covered by the rounded corner + Reserving more memory for the resources v4.2 + Setting: Double the number of Home Guard units + Revamped movement arrow drawing mechanism + Setting: Alter how strongly hexagon grid is drawn on the map + Setting: Scattered Units marked with symbolsNew in Operation Sea Lion 4.2.0.0 + Setting: Double the number of Home Guard units + Revamped movement arrow drawing mechanism + Setting: Alter how strongly hexagon grid is drawn on the map + Setting: Scattered Units marked with symbols + Setting: Make support units to be at higher or lower selection priority + Setting: MAP button can show full screen map with city icons or VP in a circle + Setting: Automove (moving several hexagons at once) can focus the map into direction of travel (less need to move map around)New in Operation Sea Lion 4.0.2.1 + Added random British sea minefields (these hexagons are impassable by all units) + More efficient German bombardment + It is possible to add British antitank gun units via settings (default: OFF) + British landing to a random British port town by various early special forces + Setting: HP loss while on water to reflect the fact that units would have been attacked by British airforce, submarines, etc + Replacements for Gebirgsjager and Fallschirmjager units + 30 UNDOsNew in Operation Sea Lion 3.4.0.0 + Supply Depots no longer relocated to reduce supply route calculations: can under rare edge cases remove supplies from area which is about to be cut off + Setting: Show Fatigue number vs FA-marker + Setting: Strength of shadow on units + Each unit tracks number of hexagons they move + General: Action: Build Hospital + Cut off dugouts might lose HP + New Forest icon: Forest/Swamp/Hospital drawn bigger if covered + Setting: Turn |||,==,HO markers ON/OFF + HOF cleanup + More Tactical RoutesNew in Operation Sea Lion 3.3.4.4 v3.3.4 + Minimap: Altering color themes to better separate various targets + Setting: Make British Royal Navy stronger (default OFF) + Setting: Turn Hospital-dots ON/OFF on minimap (default OFF) + Documentation: Updates and typo corrections + AI refinements v3.3.2 + Setting: Show terrain on minimap (slight color variation) + Bug fix: Encircled AI units were too passive + HOF cleared from the oldest scoresNew in Operation Sea Lion 3.3.4.0 v3.3.4 + Setting: Make British Royal Navy stronger (default OFF) + Setting: Turn Hospital-dots ON/OFF on minimap (default OFF) + Documentation: Updates and typo corrections v3.3.2 + Setting: Show terrain on minimap (slight color variation) + Bug fix: Encircled AI units were too passive + HOF cleared from the oldest scoresNew in Operation Sea Lion 3.3.2.0 v3.3.2 + Setting: Show terrain on minimap (slight color variation) + Bug fix: Encircled AI units were too passive + HOF cleared from the oldest scores
v3.3 + Setting: Turn Mortars ON-OFF + Setting: Turn Stuka Strikes ON/OFF + Removed Confirm Ending Turn dialog ON-OFF setting + Setting: Show minimap during AI movement phase ON/OFF + Unit Tally includes separately HPs lost by bombardment-barrage + Added handful of new History Notes + New sea-water hexagon iconNew in Operation Sea Lion 3.3.0.0 + Setting: Turn Mortars ON-OFF + Setting: Turn Stuka Strikes ON/OFF + Removed Confirm Ending Turn dialog ON-OFF setting + Setting: Show minimap during AI movement phase ON/OFF + Unit Tally includes separately HPs lost by bombardment-barrage + Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main) + Added handful of new History Notes + New sea-water hexagon iconNew in Operation Sea Lion 3.2.4.0 v3.2.4 + Setting: Size option for Movement Arrows + Yes-No confirmation dialog on Disband action + HOF cleared from the oldest scores + Graphic optimizations: Round II
v3.2.2 + Harbors visible on minimap (magenta dots) + AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer) + Animation speed limits now 600ms - 1400msNew in Operation Sea Lion 3.2.2.0 + Harbors visible on minimap (magenta dots) + Disabled battle clouds, darken damaged units, map labels for really old versions of Android + AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer) + Animation speed limits now 600ms - 1400ms + Graphic optimizations: Round IINew in Operation Sea Lion 3.2.0.0 + Unit History for Combat Units (Select Unit - Info - Unit History) + 10 undo actions per campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo) + General: Action: Strength Map: Show strength of your combat forces on minimap + When General selected RS tag on unit whose Supply Depot will be Reset + Graphic optimizations (faster screen update, smaller app size) + AI: Increased priority of taking large enemy cities + HOF cleared from the oldest scoresNew in Operation Sea Lion 3.1.0.1 + Added AI Generals (new games only) + Unit Tally will include HP losses for each unit type & list of units with most battles + Setting: Mechanized units might lose MPs due to being out of fuel (off by default) + When General selected yellow SF marker will be shown on the General which would receive Shift Focus MPs + Shorten Bombardment/Barrage as Hit (later turns) + New German Motorized unit icon (REAL icon set) + New yellowish old map background #22 + HOF cleared from the oldest scoresNew in Operation Sea Lion 3.0.0.0 + Setting: Turn Anti-Tank, Anti-Aircraft Guns ON/OFF + Increased max minimap size from 16 to 18 + When General with at least 2 MPs is selected, the combat unit which would receive MPs will have blue border & MP marker + If unit has multiple resources of the same type one of these will be returned back to the resource pool + Campaign: A bit less German dugouts over time + Removed Big Advance feature + Cannot apply Operational Movement so close to front line + 50 new quotationsNew in Operation Sea Lion 2.9.6.0 + Setting: HP marker background color: Either changing Color (Green=high HP, yello75rummy.comw=medium HP, red=low HP) or White (at various levels of brightness) + Setting: Minimum time to show pop-up message (increase if you discard messages too quickly) + Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it) + Icons: Color & Contrast enhancements + HOF cleared from the oldest scoresNew in Operation Sea Lion 2.9.4.0 v2.9.4 + Setting: Victory ONLY after controlling ALL VPs + Altered location of zoom out button (-Z-) to work better on small screens + Setting: Turn First Aid, Special Order, or Call for Support ON/OFF + Attacking zero HP unit does not consume MPs from supporting General
v2.9.2 + New resources: AA Guns: Reduce strafing by RAF + Setting: Turn Dugouts ON/OFF (for player) + HOF shows scores with normal Difficulty Level first + HOF cleared from the oldest scores + Setting: Selected Unit SizeNew in Operation Sea Lion 2.9.2.0 v2.9.2 + New resources: AA Guns: Reduce strafing by RAF + Setting: Turn Dugouts ON/OFF (for player) + HOF shows scores with normal Difficulty Level first + HOF cleared from the oldest scores
v2.9 + Setting: Selected Unit Size + Unit Icons Size button has bigger range + Minimap: tap focuses on area, separate MAP button to access full screen map + General can give up to 3 MPs if unit has no HPs or located deep in rear area + Setting: Turn City marker [CC] or Minefields ON/OFF + 70 new quotationsNew in Operation Sea Lion 2.9.0.0 v2.9 + Setting: Selected Unit Size + Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen) + Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map + General can give up to 3 MPs if unit has no HPs or located deep in rear area + Setting: Turn City marker [CC] on/off + Setting: Turn Minefields ON/OFF + 70 new military history quotationsNew in Operation Sea Lion 2.8.8.1 v2.8.8 + Faster new game generation, optimized between-turn processes + Touches right between menu items are ignored to prevent accidental taps + AI: task priority recalibrations + Clarified Privacy Policy
v2.8.6 + Setting: Draw Forest With: Green outline vs Satellite View + Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs + Combat: Cumulative: More bonus from repeated attacks against the same unit during one turnNew in Operation Sea Lion 2.8.8.0 v2.8.8 + Faster new game generation, optimized between-turn processes + Touches right between menu items are ignored to prevent accidental taps + AI: task priority recalibrations + Clarified Privacy Policy
v2.8.6 + Setting: Draw Forest With: Green outline vs Satellite View + Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs + Combat: Cumulative: More bonus from repeated attacks against the same unit during one turnNew in Operation Sea Lion 2.8.6.0 + Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn+ Setting: Automatically mark resting unit DONE for the turn+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF+ War Status: Separate Withdraw, Weather column+ New background pattern #21+ HOF cleanup New in Operation Sea Lion 2.8.4.4 v2.8.4+ Two Supply Depots on the same hexagon might merge+ Setting: HOF: How many scores to download (keep low if device low on storage)+ Storms can turn clear terrain into mud (temp swamp) in their wake during Spring/Autumn months+ Improved Supply Depot/Ship iconv2.8.2+ Size of Markers on Unit: tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Red E1, E2, etc marker on unit: Encircled turns+ Relocated Fuel/Supplies marker to lower-right corner New in Operation Sea Lion 2.8.4.2 v2.8.4+ Two Supply Depots on the same hexagon might merge+ Setting: HOF: How many scores to download (keep low if device low on storage)+ Storms can turn clear terrain into mud (temp swamp) in their wake during Spring/Autumn months+ Improved Supply Depot/Ship iconv2.8.2+ Size of Markers on Unit: tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Red E1, E2, etc marker on unit: Encircled turns+ Relocated Fuel/Supplies marker to lower-right corner New in Operation Sea Lion 2.8.2.2 v2.8.2+ Size of Markers on Unit: Three options (tiny, default, big)+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply+ Relocated Fuel/Supplies marker to lower-right corner+ AI Refining launch bigger offensive logicv2.8+ Line-of-Sight (LOS) & Fog-of-War (FOW) improvements+ Long press DONE: Mark unit permanently DONE (move to unlock)+ App-level settings moved to separate Settings view New in Operation Sea Lion 2.8.0.6 v2.8+ Setting: Unit Markers: Increase size switch+ Line-of-Sight (LOS) & Fog-of-War (FOW) improvements+ Long press DONE: Mark unit permanently DONE (move to unlock)+ Some App-level settings moved to separate Settings view (gear icon from lower-right corner of Main screen)+ Supply Depots might relocate closer to front line (to shorten supply route calculations)+ Map Labels: Most notable seas, rivers, terrain features+ Slightly rounded HP and MP square+ Setting: MP/HP marker transparency New in Operation Sea Lion 2.6.0.2 + Setting: Minimap Touch: Full Screen Map or jump to location+ Seizing City: Rewards, Enemy units withdrawing in shock skipped on smallest cities+ Combat: Both River & having over -4 MPs block support+ Minimap: white combat units, black support units, skips mines+ Setting: Unit selection: Loop nearby/all until marked done+ Setting: Separate switch for Bombardment/Barrage dialog+ Setting: Turn ** markers ON/OFF (most/least battles)+ Yellow ** inexperienced unit New in Operation Sea Lion 2.4.0.2 + Setting: Less Units: Create only X % of units+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Naval 2) Rest done 3) Support Unit 4) Resting/Encircled 5) Zero HP 6) Rear MPs 7) Rest of units+ Capturing major city might cause nearby enemy units to step back+ Dugouts, Mites, Depots cannot be selected once placed on map+ Terrain generation/variation refinements+ Settings: ON/OFF switch for Generals+ New background pattern #18+ 100 new quotations+ HOF cleanup New in Operation Sea Lion 2.2.2.2 v2.2.2+ Dugouts & minefields cannot be selected once placed on map+ Looting does not raise enemy HP beyond max+ Units on the edge of screen appear smaller+ Green HA marker when unit on Harbor+ Refined terrain generation/variation+ Two new background patterns+ Minimap: Bigger maximum size+ Icon improvements III+ Logo edit Please rate this app