An open-source reimplementation of the most famous civilization-building game - fast, small, no ads, free forever!
Build your empire, research technologies, expand your cities and defeat your foes!
Requests? Bugs? Todo list for the application is https://github.com/yairm210/UnCiv/issues, every small help is welcome!
Questions? Want to help translating the game into your language? Send me an email to [email protected]!
Grok Java, Kotlin or C#? Join us at https://github.com/yairm210/UnCiv!
Play on a 10' or 7' Tablet? We'd be glad to have a good-looking screenshot!
The world awaits! Will you build your civilization into an empire that will stand the test of time?
* Internet permissions required in order to download large font files, especially for Chinese, which if included by default would more than double (!) the app size
Version history UnCiv New in UnCiv 2.10.13 Portuguese translation added by Luan R Moura! Many more things are translated & translatable!
Civ-unique additions: Minuteman (American), Camel Archer (Arabian), Krepost (Russian) and England special ability
Can no longer see diplomatic status of civs you haven't met in Diplomacy OverviewNew in UnCiv 2.10.1 Fixed great person point generation Added great person points to civ overview Hiding resources and improvements in the world screen no longer affects the Mermaid richescity screens Population, resource and improvement images are faded out when military unit is selected French translation updated by flecheapolinienne Ballista replaces catapult, not horseman When an improvement is under construction, you cannot "construct" that improvement again Barbarians are now colored in red+blackNew in UnCiv 2.9.2 Added Optics, Lighthouse and Great Lighthouse Initial Spanish translation (done by RCalleti)New in UnCiv 2.8.11 Added medieval tech icons Added completion bar to tech button Minor UI improvementsNew in UnCiv 2.8.5 Eiffel tower special now no longer overrides happiness from other policies Minimum distance between cities increased Lots off background work for future water tilesNew in UnCiv 2.8.3 Replaced all social policy icons! Diplomacy screen and overview trade tab now contain colors of the trading civs Overview trade tab is now scrollable Wonder unique abilities properly displayed in tech screen againNew in UnCiv 2.7.9.2 Added Range, Sentry, Siege and Indirect Fire promotions Units now get experience when capturing a city Clicking the Back button when on diplomacy screen returns you to the world screen Performance improvement on "next turn" Fixed some concurrency problems Policy screen translatedNew in UnCiv 2.6.10 Can now trade technologies Translation updates (thanks Fantaziu Ion and Smashfanful!) AI assessment of luxury resources improvedNew in UnCiv 2.6.5 No tile will now be in 2 cities simultaneously Cities can't "take over" tiles neighboring to a city Changed city construction automation - should help the AI not constantly go broke When out of gold, units disband at a rate dependent on your deficit AI examines city construction each turn, in case there's something better to build Apollo program status correctly displayed in victory screen - you can now actually win a scientific victory! Expanded unit civilopedia descriptionNew in UnCiv 2.5.10 Automated (and AI) workers now build roads between cities if they're big enough When civilization is in negative gold, units will start to disband until we can support the extra units All AI units that don't have a speciific target to attack will head towards the closest hostile city AI now upgrades upgradable units if it can When the civilization is losing money, building gold buildings is prioritized Moved Delete Save button away from the Load Game button in the Load Game screenNew in UnCiv 2.5.7 Added Barracks and Armory buildings to increase XP of units built in the city Added Agriculture tech - no gameplay change, but it does tell the game's story well!New in UnCiv 2.5.1 Major interface translations for Italian, Russian, French and Romanian Added Cover, March and Charge promotions Added Bowman as first unique unit! Added notifications for enemies in or near our borders ALL enemies now marked with a red circle to make them more visible Cities can now idle by producing Nothing National wonders are now removed from captured cities (hence "National")New in UnCiv 2.4.11.2 All text is now Roboto and much sharper! If you raze your capital and you have another city, it becomes the new capital, and other bits and bobsNew in UnCiv 2.4.5 Civilian units are now captured by melee units rather than killed Added Civilopedia button back to the options menu (it had mysteriously vanished) Fixed a rare bug where unit would try to "walk" to a conquered city even though it was already in it Please rate this app